PROFESSIONAL EXPERIENCE

CONTRACTING WORK

Game Design / UX Design |  Jan. 2017 - Present

OA+  

  • Project: Unannounced Poker-RPG mobile game
  • Designed and mocked up the UX layout and flow for all screens
  • Provided recommendations to optimize the gameplay and economy system

TILTING POINT 

  • Projects: Siege: Titan Wars, Massive Warfare, Unannounced Pool Game
  • Provided detailed and prioritized UX feedback on beta builds
  • Designed and mocked-up all game screens along with UX recommendations
  • Followed up on implementation with the third-party developer teams

 

COMIC BOOK

Writing / Art / Color |  Jan. 2017 - August 2017

  • Project: unreleased 24-page comic for children
  • Wrote the original story, characters and dialog in French and English
  • Drew, colored and lettered the comic digitally using Adobe Photoshop

 

EKO (f.k.a. INTERLUDE)

Interactivity Artist |  Sep. 2015 - Nov. 2016

  • Led the creation and implementation of game mechanics and UX design for all internal projects
  • Devised the achievements feature design for the Eko platform
  • Oversaw the UX and interaction design for brand partnerships, including: Coca-Cola, WMG, ACL-Redbull, Elite Daily, and Shell
  • Supervised external creators to ensure meaningful UX/UI
  • Acted as mentor and juror for contests such as SeriesFest & Games4Change
  • Notable projects: Charlie Gets Fired, Mind Blown, Toyz, Wargames, and other unannounced interactive series

 

GAMELOFT (NYC)

Lead Game Designer |  Oct. 2014 - July. 2015

Ice Age 5 (unreleased)

  • Pitched the original concept; designed the vision, game loops, systems, mechanics and interactions
  • Designed the UX, tutorials, economy, and social features
  • Managed a team of five designers, overseeing design pipelines, processes, reviews and prototypes

Cars: Fast as Lightning

  • Created and supervised features, mechanics, live events, and assets for five updates and DLC
  • Balanced and tweaked the game economy live

Game Designer |  Mar. 2012 - Sep. 2014

Cars: Fast as Lightning

  • Designed core game features, mechanics and interactions
  • Elaborated the documentation, UX flows, and tutorials
  • Designed 20+ racetracks, 150+ quests, and assets

Ice Age Village

  • Designed 300+ quests, assets, and rewards for eight updates
  • Designed social and freemium features; redacted documentation
  • Oversaw live events, tweaked economy balancing live

Game Design Intern |  Aug. 2011 - Dec. 2011

Zombiewood

  • Level building and difficulty balancing
  • Designed mechanics, 10+ missions and 5 enemies

 

PASTAGAMES (France)

Game Design Intern |  Jun. 2010 - Sep. 2010

  • 150+ levels and a new game mode designed for Pix N Love Rush

 

OUAT ENTERTAINMENT (France)

Marketing Intern |  Jun. 2009 - Sep. 2009

  • Press kit, newsletter, QA on Pure Hidden and Danger Next Door
 

SKILLS

 

FAST LEARNING  +  PROBLEM SOLVING  +  CREATIVE SOLUTIONS  +  PROACTIVITY

 

Game Design

Concepts, systems, mechanics, controls, social & freemium, live events, gamification

Level Design

Content design, balancing, quests, progression, tutorials, data implementation

UX Design

Interaction design, flowcharts, sketching, early prototyping, Google & MS suites

Presentations

Presentation design, pitches, mentorship & training, game documentation

 

EDUCATION

Game Design and Project Management Master Degree

SUPINFOGAME (France)  |  2007-2011

Game concepts, mechanics, systems, levels. Pipelines, workflows. Team projects

 

LANGUAGES

FRENCH

Mother Tongue

SPANISH

Work Proficiency

ENGLISH

Fluent